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Devlog
SpaceSlog v0.10.0.7
January 04, 2026
by
Produno Games Studios
Another small update released today. This will likely be the last round of fixes/improvements until the next large update I am currently working on. v 0.10.0.7 Added new lessons: Stockpiles Breaches R...
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SpaceSlog v0.10.0.6
December 30, 2025
by
Produno Games Studios
Just a small balance update today. This will likely be the last one for a while whilst I work on the next major update. Adjusted the prices of some materials. Resources gained from butchering is now e...
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SpaceSlog v0.10.0.5
December 29, 2025
by
Produno Games Studios
#Update
I've just pushed a new update with the following changes. As usual please continue to report any issues you have so I can get them rectified as quickly as possible. Changes Updated calcs for how long...
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SpaceSlog v0.10.0.4
December 25, 2025
by
Produno Games Studios
I pushed a new update a couple of days ago, you can find the changelog below. Changes Added extra dye colours to carpets. Reduced the price of dye and increased the stack size. Updated French translat...
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SpaceSlog Itch release and major update
December 12, 2025
by
Produno Games Studios
Today we have some exciting news! Firstly, we would like to announce the Steam Early Access release date, which is set for April 3rd 2026 . We also released the game here on Itch with the latest updat...
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SpaceSlog released on the EpicGamesStore!
May 08, 2025
by
Produno Games Studios
1
#release
SpaceSlog is now live on the Epic Games Store. You can read my blog on why we have released on Epic here . https://launcher.store.epicgames.com/en-US/p/spaceslog-9f9162 Please remember the game still...
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How do we plan to release SpaceSlog?
February 11, 2024
by
Produno Games Studios
1
Whenever i am not working my day job as an Engineer, i try my best to find time and work on SpaceSlog. Most of this work is on my own whilst also needing to pay for two artists out of my own pocket. Y...
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Atmosphere.
July 22, 2023
by
Produno Games Studios
In this dev video we briefly ramble on about the atmosphere systems in SpaceSlog, amongst other things. The atmosphere systems are now mostly done and our focus has been turned to Ai...
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Development video #3
April 10, 2023
by
Produno Games Studios
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks. You can view the video below ove...
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We now have a Steam and EGS page.
March 25, 2023
by
Produno Games Studios
#Steam, #Epic
We now have a Steam and Epic Games Store page where you can wishlist the game! Here you can wishlist the game on Steam. Here you can wishlist the game on Epic...
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Development timeline
March 17, 2023
by
Produno Games Studios
I just wanted to give everyone a quick heads up regarding the development of SpaceSlog. We are currently in the process of setting up the Steam page. We are just waiting for new art assets from our ar...
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Mod Support in SpaceSlog
November 30, 2022
by
Produno Games Studios
1
#devlog, #colony sim, #mod support
In this update video we focus on the importance of mod support in SpaceSlog plus various other ramblings. Being the creator of a popular Game of Thrones mod i know creating mods can be time consuming...
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An introduction to SpaceSlog Video devlog #1
September 08, 2022
by
Produno Games Studios
Here we give a brief introduction to SpaceSlog and show some basic game play...
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Forums Update and Youtube.
July 12, 2022
by
Produno Games Studios
To provide the best security and experience we were required to upgrade our forums to the latest version. Unfortunately that meant our old theme would no longer work. So I found a new template and mod...
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Electricity
March 01, 2022
by
Produno Games Studios
We now have power in SpaceSlog. Power will be required to run everything on your ship including thrusters, lights, powered doors, oxygen generators, air scrubbers, computers and more. Not having power...
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Improvements to Core Features
December 07, 2021
by
Produno Games Studios
With the initial test build released on Itch.io i have spent a bit of time making improvements to some of the core features of the game to improve usability. When multi selecting an item it will now o...
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